AoeStats
← Ege

Nomad

511367687Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 38m 18s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
827
+13
🇩🇰 Huns · Denmark
801
+14
vs
🇹🇷 Koreans · Türkiye
785
-14
🇹🇷 Vikings · Türkiye
750
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,789 14:23 25:02 — ⚔ Fish Boom into Archers into Skirms
21 813 17:20 29:13 — ⛏ Fish Boom into Galleys FC
16 616 15:55 27:10 — ⚔ Fish Boom into M@A into Archers into Scouts
15 565 16:06 30:19 — ⚔ Fire Galleys FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
9,650 10,029 3,200 1,600 24,479 27,116
8,805 11,370 2,980 200 23,355 27,143
5,985 4,626 2,025 850 13,486 14,687
5,925 5,233 920 975 13,053 13,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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