AoeStats
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Arena

511366372Analyzed
3v3 RM · 12d ago on Oct 4, 2026· 27m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
1050
+12
🇹🇷 Lithuanians · Türkiye
1028
+12
🇹🇷 Bohemians · Türkiye
987
+14
vs
🇧🇴 Hindustanis · Bolivia
996
-14
🇭🇺 Aztecs · Hungary
945
-13
🇮🇱 Celts · Israel
900
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 1,238 10:19 14:00 — ⛏ Fast Castle
22 606 11:45 15:52 — ⛏ Fast Castle
18 488 12:57 16:49 — ⛏ Fast Castle
18 490 10:29 18:54 —
16 429 11:51 16:48 — ⛏ Fast Castle
10 271 13:42 19:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,425 4,555 900 2,150 14,030 16,674
5,675 5,200 1,200 750 12,825 14,080
6,750 3,205 1,600 750 12,305 13,519
5,825 4,670 695 850 12,040 14,931
4,800 3,560 1,490 925 10,775 13,760
4,900 3,130 370 755 9,155 9,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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