AoeStats
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Arena

513463596Analyzed
4v4 RM · 3d ago on Oct 13, 2026· 45m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Britons · Netherlands
1181
+11
🇧🇷 Khmer · Brazil
1176
+11
🇳🇱 Koreans · Netherlands
1123
+13
🇦🇷 Bohemians · Argentina
1040
+17
vs
🇨🇭 Turks · Switzerland
1110
-15
🇪🇸 Ethiopians · Spain
1100
-14
🇹🇷 Franks · Türkiye
1026
-12
🇵🇱 Saracens · Poland
1024
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 2,369 11:33 15:39 31:15 ⛏ Fast Castle
51 2,306 10:31 14:14 28:51 ⛏ Fast Castle
42 1,913 11:22 15:20 28:52 ⛏ Fast Castle
26 1,179 10:48 15:32 31:23 ⛏ Fast Castle
25 1,133 13:04 17:10 28:41 ⛏ Fast Castle
23 1,043 12:19 18:53 32:16 ⛏ Fast Castle
22 987 10:24 14:01 31:51 ⛏ Fast Castle
18 825 10:12 17:19 31:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,525 23,445 11,445 1,730 64,145 73,339
33,260 15,990 11,470 1,160 61,880 74,930
19,010 17,960 11,025 3,310 51,305 62,008
16,865 20,410 7,215 3,175 47,665 70,242
19,180 10,695 14,385 1,500 45,760 50,224
19,780 14,265 8,800 950 43,795 58,080
15,450 17,725 8,300 2,285 43,760 56,645
20,270 8,820 3,540 1,400 34,030 43,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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