AoeStats
← KillasBillas

Arena

515496952Analyzed
2v2 RM · 13d ago on Oct 22, 2026· 66m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Franks · Netherlands
1202
+15
🇳🇱 Bohemians · Netherlands
1191
+15
vs
🇨🇳 Vietnamese · China
1177
-15
🇮🇩 Persians · Indonesia
1173
-15
Player eAPM Actions Feudal Castle Imperial Opening
74 4,893 9:39 14:27 37:10 ⛏ Fast Castle
40 2,653 10:56 15:30 35:52 ⛏ Fast Castle
35 2,316 9:43 13:39 32:39 ⛏ Fast Castle
30 1,957 11:09 15:53 29:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,580 42,733 24,050 6,450 106,813 116,665
36,595 40,765 13,680 3,550 94,590 112,866
37,355 30,580 21,040 3,640 92,615 100,438
25,420 16,526 16,035 2,165 60,146 77,755
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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