AoeStats
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Black Forest

512437543Analyzed
4v4 RM · 8d ago on Oct 9, 2026· 83m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
657
+16
🇨🇱 Chinese · Chile
576
+19
🇩🇪 Khmer · Germany
388
+27
🇹🇷 Huns · Türkiye
341
+28
vs
🇩🇪 Mongols · Germany
652
-23
🇩🇪 Britons · Germany
646
-23
🇩🇪 Khmer · Germany
641
-22
🇩🇪 Poles · Germany
639
-22
Player eAPM Actions Feudal Castle Imperial Opening
28 2,358 12:08 27:57 40:35 ⚔ M@A Rush
21 1,762 14:27 34:39 46:29 ⚔ Archer Rush
20 1,648 16:16 27:39 42:51 ⚔ Archer Rush
16 1,293 10:57 21:42 38:06 ⛏ Fast Castle
15 1,254 14:59 27:40 50:50 ⛏ Fast Castle
13 1,100 13:46 20:10 30:34 ⛏ Fast Castle
11 889 13:47 19:33 32:41 ⛏ Fast Castle
10 819 11:11 21:26 34:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,530 47,253 40,945 2,465 115,193 146,818
46,955 24,162 22,470 6,635 100,222 119,476
36,040 33,795 27,945 2,395 100,175 115,494
30,940 36,820 23,680 3,080 94,520 112,319
34,945 26,825 29,320 2,465 93,555 93,355
20,800 26,690 31,710 3,350 82,550 83,996
36,825 13,350 28,925 2,700 81,800 92,851
10,875 22,280 18,320 2,825 54,300 69,901
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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