AoeStats
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Yucatan

511007608Analyzed
4v4 RM · 16d ago on Oct 3, 2026· 7m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Mongols · Pakistan
1030
+15
🇹🇼 Khmer · Taiwan
993
+16
🇹🇼 Mongols · Taiwan
991
+17
🇩🇪 Hindustanis · Germany
976
+17
vs
🇩🇪 Byzantines · Germany
1029
-17
🇧🇷 Berbers · Brazil
1028
-17
🇧🇬 Bulgarians · Bulgaria
1013
-17
🇦🇺 Italians · Australia
949
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 421 — — —
38 283 — — —
33 246 — — —
33 249 — — —
30 228 — — —
29 218 — — —
28 209 — — —
26 197 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,150 275 50 0 1,475 1,744
1,050 250 50 0 1,350 1,698
950 175 50 0 1,175 1,519
900 150 50 0 1,100 1,606
850 175 50 0 1,075 1,096
800 86 50 0 936 1,353
650 225 50 0 925 1,239
550 125 50 0 725 778
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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