AoeStats
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Coastal Forest

511349099Analyzed
3v3 RM · 14d ago on Oct 4, 2026· 53m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Ethiopians · Sweden
1077
+17
🇸🇪 Japanese · Sweden
1059
+18
🇸🇪 Cumans · Sweden
1030
+18
vs
🇦🇷 Hindustanis · Argentina
1109
-18
🇹🇼 Khmer · Taiwan
1093
-18
🇧🇪 Mongols · Belgium
1078
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 3,096 10:04 18:37 35:11 ⚔ Archers into Skirms
35 1,889 10:53 20:30 46:23 ⚔ Archer Rush
34 1,813 9:43 21:07 38:40 ⚔ Archer Rush
33 1,757 10:18 22:33 39:25 ⚔ M@A FC
14 732 12:12 26:02 — ⚔ Fish Boom into Scouts
13 704 8:27 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,980 17,948 15,550 3,070 77,548 81,202
23,685 25,636 14,815 1,500 65,636 68,195
17,740 19,525 7,950 1,845 47,060 48,518
16,320 15,262 12,015 1,400 44,997 47,816
10,915 16,110 11,960 3,475 42,460 46,987
3,240 1,611 50 0 4,901 5,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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