AoeStats
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Baltic

511341052Analyzed
3v3 RM · 14d ago on Oct 4, 2026· 48m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Mongols · Sweden
1063
+14
🇸🇪 Japanese · Sweden
1044
+15
🇸🇪 Cumans · Sweden
1015
+15
vs
🇫🇮 Danes · Finland
1037
-16
🇨🇿 Japanese · Czechia
1005
-14
🇨🇳 Varangians · China
1000
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,748 8:16 20:19 37:21 ⚔ Scouts into Fish Boom
34 1,653 12:01 21:25 — ⚔ Fish Boom into Scouts
27 1,317 11:29 18:40 34:54 ⚔ Fish Boom into Fire Galleys FC into Archers
25 1,191 11:27 18:30 31:23 ⛏ Fish Boom FC into Fire Galleys
20 975 9:55 21:29 43:30 ⛏ Fish Boom FC
13 652 11:34 26:20 37:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,475 23,995 10,705 2,450 56,625 59,593
23,095 14,985 8,530 2,150 48,760 51,043
21,045 14,705 9,075 2,325 47,150 60,912
10,190 19,757 12,590 1,545 44,082 47,111
15,120 13,033 8,655 1,075 37,883 39,593
7,910 6,743 1,840 940 17,433 20,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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