AoeStats
← BaronBrax

Nomad

513615420Analyzed
2v2 RM · 4d ago on Oct 14, 2026· 35m 3s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1045
+15
🇫🇷 Inca · France
1024
+16
vs
🇹🇼 Bulgarians · Taiwan
1048
-17
🇹🇼 Byzantines · Taiwan
989
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,081 14:24 19:52 — ⚔ Fish Boom into Scouts
25 869 14:37 23:35 — ⚔ Fish Boom into Champis
21 753 15:03 33:45 — ⚔ Fish Boom into Drush
18 628 14:35 19:43 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,330 8,477 1,340 1,730 19,877 21,782
8,015 6,850 1,735 2,150 18,750 20,562
5,640 4,090 1,610 1,505 12,845 14,481
4,305 3,929 1,405 225 9,864 10,316
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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