AoeStats
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Nomad

508247493Analyzed
3v3 RM · 27d ago on Sep 21, 2026· 40m 30s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Vietnamese · India
972
+14
🇵🇪 Aztecs · Peru
962
+15
🇹🇼 Persians · Taiwan
910
+16
vs
🇨🇳 Burmese · China
956
-46
🇹🇷 Huns · Türkiye
935
-15
🇺🇸 Inca · United States
911
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,000 16:14 21:10 — ⛏ Fast Castle
24 959 16:21 25:30 —
14 587 15:27 22:26 38:36 ⚔ Fish Boom FC into Archers
13 542 14:33 22:26 35:29 ⛏ Fish Boom FC
5 185 15:36 — — ⚔ Scouts into Skirms into Archers
5 186 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,925 13,135 6,040 2,355 31,455 34,691
10,950 7,770 4,720 1,885 25,325 27,456
10,750 8,299 2,245 2,305 23,599 28,619
9,265 5,011 2,000 1,700 17,976 20,689
2,035 2,360 310 100 4,805 4,805
1,200 950 0 200 2,350 2,579
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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