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Nomad

514378111Analyzed
2v2 RM · 3d ago on Oct 17, 2026· 51m 16s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1189
+18
🇩🇪 Magyars · Germany
1189
+18
vs
🇺🇸 Persians · United States
1230
-18
🇦🇹 Mongols · Austria
1227
-18
Player eAPM Actions Feudal Castle Imperial Opening
41 2,097 16:12 22:46 40:12 ⛏ Fish Boom FC
36 1,861 14:27 19:02 33:10 ⛏ Fish Boom FC
33 1,681 13:14 21:51 38:01 ⚔ Fish Boom FC into Scouts
22 1,149 13:30 18:47 35:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,840 13,099 13,010 3,725 51,674 56,722
18,455 19,355 8,500 2,660 48,970 50,154
13,840 14,570 7,640 3,200 39,250 43,295
8,800 10,765 7,075 2,405 29,045 31,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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