AoeStats
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Arabia

510072590Analyzed
1v1 RM · 20d ago on Sep 29, 2026· 36m 0s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bulgarians · United Kingdom
830
+14
vs
🇪🇸 Vietnamese · Spain
793
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 836 10:14 25:28 — ⚔ Skirms into Archers
19 680 9:44 22:48 — ⚔ Drush into Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
10,235 5,035 2,915 1,600 19,785 24,054
6,835 6,189 1,950 880 15,854 16,484
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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