AoeStats
← Le Malgache

MegaRandom

513009367Analyzed
2v2 RM · 7d ago on Oct 11, 2026· 57m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Lithuanians · France
764
+20
🇫🇷 Goths · France
760
+20
vs
🇪🇸 Romans · Spain
883
-21
🇺🇸 Tatars · United States
819
-19
Player eAPM Actions Feudal Castle Imperial Opening
21 1,198 13:45 21:33 — ⛏ Fast Castle
20 1,127 11:33 16:14 31:33 ⛏ Fast Castle
14 828 13:16 20:27 34:18 ⛏ Fast Castle
13 765 11:35 18:37 38:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,085 10,215 11,835 2,200 46,335 68,777
20,770 13,320 8,180 2,315 44,585 53,853
16,110 6,015 5,925 1,500 29,550 37,839
6,420 8,896 3,255 1,535 20,106 21,428
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.