AoeStats
← Le Malgache

MegaRandom

511383536Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 43m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bohemians · France
752
+12
🇫🇷 Goths · France
747
+13
vs
🇫🇷 Burgundians · France
715
-14
🇨🇱 Teutons · Chile
633
-11
Player eAPM Actions Feudal Castle Imperial Opening
23 1,021 20:22 29:03 — ⛏ Fish Boom into Fire Galleys FC
20 869 21:33 26:47 — ⛏ Fast Castle
16 676 16:31 21:54 — ⛏ Fish Boom FC
11 487 16:00 26:07 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
10,635 9,390 3,405 975 24,405 27,676
8,575 9,510 3,300 975 22,360 25,389
7,215 5,935 2,250 1,500 16,900 19,182
4,775 4,355 1,855 2,210 13,195 15,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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