AoeStats
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Yucatan

511785247Analyzed
2v2 RM · 13d ago on Oct 6, 2026· 58m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Byzantines · Netherlands
949
+17
🇳🇱 Mongols · Netherlands
942
+17
vs
🇷🇺 Vietnamese · Russia
975
-17
🇷🇺 Magyars · Russia
974
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,903 14:07 29:30 55:21 ⚔ Archer Rush
33 1,898 13:00 24:20 44:25 ⚔ Scout Rush
32 1,840 11:32 27:13 43:47 ⚔ M@A into Scouts
21 1,195 12:29 27:41 44:22 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,005 26,018 14,880 3,700 71,603 78,916
19,590 19,101 13,035 6,900 58,626 74,749
23,570 15,910 13,110 2,225 54,815 59,472
14,295 14,561 3,705 4,925 37,486 40,285
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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