AoeStats
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Coastal Forest

511798291Analyzed
3v3 RM · 11d ago on Oct 6, 2026· 48m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Spanish · India
1290
+15
🇮🇳 Varangians · India
1290
+15
🇮🇳 Vietnamese · India
1288
+15
vs
🇫🇷 Berbers · France
1300
-17
🇨🇴 Ethiopians · Colombia
1271
-15
🇨🇭 Romans · Switzerland
1223
-13
Player eAPM Actions Feudal Castle Imperial Opening
69 3,318 9:21 22:36 36:33 ⚔ Scout Rush
59 2,829 10:32 22:42 41:18 ⚔ Scout Rush
39 1,869 9:18 22:34 36:44 ⚔ Archer Rush
36 1,721 10:12 19:15 34:51 ⚔ Fish Boom into Scouts
29 1,394 9:41 21:14 — ⚔ Scout Rush
26 1,279 11:53 16:28 39:28 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,100 10,195 17,470 2,180 57,945 69,702
31,520 8,278 9,860 1,300 50,958 51,368
16,125 18,730 7,945 2,525 45,325 53,829
17,855 12,368 4,640 1,705 36,568 51,402
11,395 10,091 7,405 180 29,071 32,264
13,020 8,085 4,065 850 26,020 27,834
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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