AoeStats
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Arabia

514519633Analyzed
4v4 RM · 11h ago on Oct 18, 2026· 86m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Portuguese · Spain
1193
+11
🇮🇩 Teutons · Indonesia
1115
+14
🇪🇬 Goths · Egypt
1068
+16
🇩🇪 Franks · Germany
1047
+17
vs
🇭🇰 Khmer · Hong Kong SAR China
1137
-18
🇭🇰 Teutons · Hong Kong SAR China
1133
-17
🇮🇳 Cumans · India
1015
-12
🇨🇳 Magyars · China
985
-11
Player eAPM Actions Feudal Castle Imperial Opening
62 5,370 8:30 20:54 40:35 ⚔ Scout Rush
50 4,323 13:22 28:20 48:50 ⚔ M@A FC
46 3,954 9:44 27:21 38:22 ⚔ Archers into Towers
33 2,902 11:25 15:27 40:08 ⛏ Fast Castle
31 2,715 10:30 16:21 33:48 ⛏ Fast Castle
22 1,870 11:34 24:52 52:48
19 1,675 12:34 18:11 40:58 ⛏ Fast Castle
19 1,641 9:42 21:45 35:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,300 39,061 25,425 5,450 124,236 128,882
48,710 31,530 26,370 5,610 112,220 129,068
10,775 42,155 46,105 2,460 101,495 106,772
38,590 41,240 10,090 3,100 93,020 93,154
43,655 22,254 21,110 2,100 89,119 94,578
35,385 28,730 11,135 5,180 80,430 93,390
23,505 27,429 14,380 3,775 69,089 72,518
31,005 23,250 10,315 4,010 68,580 70,840
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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