AoeStats
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Arabia

512920126Analyzed
4v4 RM · 6d ago on Oct 11, 2026· 58m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1047
+13
🇹🇼 Ethiopians · Taiwan
1013
+15
🇹🇼 Magyars · Taiwan
1006
+15
🇹🇼 Japanese · Taiwan
1002
+15
vs
🇵🇱 Franks · Poland
1003
-15
🇪🇸 Koreans · Spain
996
-15
🇪🇬 Goths · Egypt
985
-14
🇮🇪 Danes · Ireland
975
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 3,475 8:47 21:52 38:04 ⚔ Archer Rush
59 3,479 8:57 22:02 43:38 ⚔ M@A into Archers
48 2,858 11:49 17:30 36:57 ⛏ Fast Castle
45 2,676 9:09 23:53 37:42 ⚔ Scout Rush
35 2,044 11:12 23:57 43:25 ⚔ Scout Rush
26 1,549 10:53 16:03 37:23 ⛏ Fast Castle
24 1,417 10:59 28:32 46:10 ⚔ Towers FC
20 1,179 12:40 20:15 49:21

Resources

Player Food Wood Gold Stone Spent Collected
34,225 16,840 25,185 3,650 79,900 81,059
25,150 14,365 16,160 2,590 58,265 65,504
18,010 22,295 14,620 2,320 57,245 73,562
15,635 20,620 15,080 3,055 54,390 69,648
22,195 13,087 15,945 1,600 52,827 63,116
22,130 14,945 9,135 1,540 47,750 57,890
12,065 20,155 6,280 2,375 40,875 41,574
13,865 15,073 2,635 3,750 35,323 37,329
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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