AoeStats
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MegaRandom

511562632Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 57m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
999
+16
🇪🇬 Goths · Egypt
990
+17
🇨🇦 Burgundians · Canada
970
+18
🇨🇿 Japanese · Czechia
927
+19
vs
🇨🇳 Huns · China
1028
-18
🇨🇳 Romans · China
1012
-18
🇨🇳 Celts · China
999
-17
🇨🇳 Khmer · China
980
-17
Player eAPM Actions Feudal Castle Imperial Opening
60 3,457 14:23 18:59 36:17 ⛏ Fish Boom FC
45 2,581 13:41 23:51 39:27 ⛏ Fast Castle
29 1,668 10:29 14:27 35:50 ⛏ Fast Castle
27 1,521 10:09 19:32 38:48 ⛏ Fish Boom FC
25 1,453 10:00 15:47 — ⛏ Fast Castle
22 1,287 13:05 20:04 44:02 ⛏ Fish Boom FC
18 1,040 11:29 37:31 54:18 ⛏ Fish Boom
18 1,035 13:06 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
43,955 36,130 19,435 4,500 104,020 105,197
32,130 21,965 20,135 3,450 77,680 83,856
28,480 10,690 19,670 2,150 60,990 64,115
21,070 20,280 16,070 2,250 59,670 71,312
21,355 16,445 12,580 3,225 53,605 55,563
15,860 12,495 5,330 4,230 37,915 43,036
14,115 9,880 3,075 2,050 29,120 33,407
4,200 4,815 50 490 9,555 25,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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