AoeStats
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Baltic

511559141Analyzed
4v4 RM · 11d ago on Oct 5, 2026· 26m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1015
+13
🇪🇬 Goths · Egypt
975
+15
🇨🇳 Khmer · China
965
+15
🇨🇦 Italians · Canada
954
+16
vs
🇫🇷 Dravidians · France
1017
-18
🇨🇳 Teutons · China
1000
-51
🇳🇱 Malians · Netherlands
893
-12
🇵🇰 Byzantines · Pakistan
886
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 1,487 13:51 19:08 — ⛏ Fish Boom FC
39 1,042 12:17 20:08 — ⛏ Fast Castle
38 1,019 13:41 23:59 — ⛏ Fast Castle
22 593 12:16 21:08 — ⛏ Fast Castle
21 573 12:43 17:15 — ⛏ Fish Boom FC
21 553 10:14 18:27 — ⛏ Fish Boom FC
17 464 14:27 — — ⛏ Fish Boom
12 312 12:31 16:53 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,475 12,815 700 850 19,840 21,859
8,940 5,415 4,240 750 19,345 21,425
8,825 8,175 625 1,250 18,875 19,115
6,140 5,285 1,080 850 13,355 14,551
5,975 5,725 435 200 12,335 17,841
5,875 4,285 650 100 10,910 12,107
3,725 2,807 400 0 6,932 8,617
2,700 2,665 50 0 5,415 10,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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