AoeStats
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Arena

511377778Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 48m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1212
+6
🇹🇳 Portuguese · Tunisia
962
+15
🇺🇸 Ethiopians · United States
937
+16
🇩🇪 Danes · Germany
751
+22
vs
🇪🇬 Persians · Egypt
993
-18
🇷🇺 Danes · Russia
946
-15
🇪🇸 Romans · Spain
931
-14
🇷🇺 Bohemians · Russia
876
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,957 11:10 16:03 42:47 ⛏ Fast Castle
32 1,573 11:31 15:11 27:16 ⛏ Fast Castle
28 1,351 11:43 15:37 36:05 ⛏ Fast Castle
27 1,313 10:02 14:20 34:05 ⛏ Fast Castle
25 1,218 13:41 17:34 27:01 ⛏ Fast Castle
22 1,059 12:03 16:55 32:17 ⛏ Fast Castle
21 1,018 12:06 18:15 33:04 ⛏ Fast Castle
16 796 12:55 20:12 37:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,365 16,610 9,685 6,350 63,010 67,731
20,895 21,635 8,205 1,045 51,780 62,198
21,475 18,681 9,415 1,740 51,311 57,873
18,205 16,940 8,665 6,750 50,560 76,805
15,600 19,410 7,005 2,255 44,270 49,003
16,565 14,155 8,965 1,600 41,285 42,734
10,075 10,940 12,265 5,200 38,480 50,270
16,540 8,695 5,875 3,480 34,590 36,451
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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