AoeStats
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Arena

511359195Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 60m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Portuguese · United Kingdom
1098
+38
🇬🇧 Hindustanis · United Kingdom
1058
+14
🇬🇧 Burgundians · United Kingdom
1056
+14
🇬🇧 Celts · United Kingdom
1000
+17
vs
🇹🇷 Magyars · Türkiye
1047
-16
🇫🇷 Romans · France
1015
-14
🇵🇱 Danes · Poland
1010
-14
🇪🇬 Goths · Egypt
1007
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,105 10:35 17:34 34:45 ⛏ Fast Castle
34 2,048 13:11 17:35 34:46 ⛏ Fast Castle
29 1,783 10:45 16:45 30:38 ⛏ Fast Castle
29 1,761 11:38 15:54 29:50 ⛏ Fast Castle
23 1,418 15:16 19:43 31:40 ⛏ Fast Castle
21 1,290 12:13 19:01 31:07 ⛏ Fast Castle
17 1,060 12:08 16:13 40:14 ⛏ Fast Castle
11 678 10:56 16:03 31:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
72,900 47,155 21,730 4,050 145,835 145,758
36,150 28,820 25,200 1,550 91,720 111,240
43,240 29,865 10,840 3,315 87,260 99,229
28,035 26,575 13,295 2,100 70,005 71,531
36,530 17,295 12,370 1,535 67,730 70,215
18,995 26,140 16,795 3,545 65,475 79,623
27,140 14,510 13,695 5,050 60,395 64,609
17,870 15,128 13,865 2,725 49,588 88,152
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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