AoeStats
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Nomad

513638166Analyzed
3v3 RM · 2d ago on Oct 14, 2026· 38m 34s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Mapuche · Vietnam
1352
+15
🇨🇳 Bohemians · China
1339
+15
🇫🇮 Tatars · Finland
1287
+17
vs
🇫🇷 Teutons · France
1496
-22
🇫🇷 Japanese · France
1251
-13
🇫🇷 Vikings · France
1219
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 1,795 13:11 17:20 35:22 ⛏ Fish Boom FC
28 1,090 14:25 18:53 38:22 ⛏ Fish Boom FC
26 1,018 14:03 20:12 — ⛏ Fish Boom into Fire Galleys FC
24 930 17:36 21:31 34:46 ⛏ Fish Boom FC
23 900 13:08 25:34 38:19 ⚔ Fish Boom into Towers FC
23 883 15:02 19:23 35:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,755 9,983 5,010 1,700 32,448 35,133
11,815 12,160 6,135 1,525 31,635 34,058
10,950 11,455 5,105 950 28,460 33,578
12,045 8,581 3,810 1,480 25,916 26,454
7,885 11,950 5,545 200 25,580 28,127
6,670 4,806 1,505 1,905 14,886 15,444
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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