AoeStats
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Arena

513634201Analyzed
4v4 RM · 2d ago on Oct 14, 2026· 27m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1312
+15
🇧🇷 Romans · Brazil
1309
+15
1308
+15
🇮🇹 Ethiopians · Italy
1305
+15
vs
🇮🇳 Celts · India
1384
-19
🇨🇳 Khmer · China
1267
-14
🇫🇷 Britons · France
1265
-14
🇫🇷 Persians · France
1232
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 1,393 10:59 14:56 — ⛏ Fast Castle
41 1,143 11:20 15:00 — ⛏ Fast Castle
29 802 9:49 14:57 — ⛏ Fast Castle
28 775 9:00 13:41 — ⛏ Fast Castle
26 703 11:37 15:33 — ⛏ Fast Castle
25 696 10:54 14:00 — ⛏ Fast Castle
22 595 10:13 14:11 — ⛏ Fast Castle
20 564 9:48 18:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,490 6,465 1,535 200 21,690 25,335
9,825 7,110 1,575 950 19,460 22,652
8,975 5,200 2,820 115 17,110 17,610
7,105 5,950 1,370 850 15,275 16,170
7,380 5,690 960 345 14,375 16,594
6,250 5,770 1,060 1,030 14,110 15,783
6,700 2,975 1,480 1,300 12,455 13,503
6,175 4,855 655 470 12,155 17,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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