AoeStats
← Carlos SpicyWiener

MegaRandom

512980643Analyzed
2v2 RM · 6d ago on Oct 11, 2026· 81m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Portuguese · Netherlands
973
+14
🇳🇱 Teutons · Netherlands
919
+16
vs
🇬🇧 Saxons · United Kingdom
930
-15
🇬🇧 Berbers · United Kingdom
915
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,946 15:30 31:19 50:41 ⚔ Fish Boom into Towers into Archers
19 1,565 14:15 24:39 — ⚔ Fish Boom into Towers into Archers into Skirms
16 1,300 16:42 30:35 54:57 ⚔ Fish Boom into Fire Galleys into Scouts into Skirms
14 1,168 15:58 24:05 42:13 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,535 23,425 13,085 3,335 70,380 77,529
13,735 21,145 7,048 2,605 44,533 44,909
13,175 17,567 7,945 2,375 41,062 42,121
20,790 12,842 4,780 750 39,162 47,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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