AoeStats
← Carlos SpicyWiener

Coastal Forest

512713698Analyzed
2v2 RM · 7d ago on Oct 10, 2026· 92m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Vikings · Netherlands
958
+15
🇳🇱 Chinese · Netherlands
902
+17
vs
🇺🇦 Burgundians · Ukraine
1056
-21
🇩🇪 Celts · Germany
800
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 4,167 11:14 21:31 42:11 ⚔ Skirmisher Rush
26 2,374 10:11 15:13 31:30 ⛏ Fast Castle
17 1,546 11:36 21:55 36:50 ⚔ Fish Boom into Fire Galleys FC into Archers
13 1,248 11:01 21:02 42:01 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
58,620 27,755 22,745 4,100 113,220 127,414
42,185 23,677 18,985 4,175 89,022 92,801
31,230 23,665 16,450 4,625 75,970 80,061
34,580 22,977 8,515 3,220 69,292 75,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.