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Golden Pit

513702931Analyzed
4v4 RM · 4d ago on Oct 14, 2026· 40m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Berbers · Uruguay
1485
+13
🇧🇷 Ethiopians · Brazil
1360
+19
🇵🇪 Franks · Peru
1358
+19
🇺🇾 Vietnamese · Uruguay
1258
+23
vs
🇨🇱 Hindustanis · Chile
1460
-20
🇺🇸 Spanish · United States
1447
-20
🇷🇺 Magyars · Russia
1408
-18
🇹🇷 Italians · Türkiye
1351
-16
Player eAPM Actions Feudal Castle Imperial Opening
75 3,015 8:30 24:40 39:33 ⚔ Scout Rush
58 2,359 8:44 25:40 — ⚔ Archer Rush
41 1,644 11:18 26:18 — ⚔ Archers into Skirms
35 1,407 10:12 25:47 38:30 ⚔ Archer Rush
33 1,314 10:16 22:59 — ⚔ Scout Rush
32 1,298 9:24 26:12 — ⚔ Archers into Skirms
31 1,248 11:18 15:42 39:50 ⛏ Fast Castle
27 1,082 8:58 25:00 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,585 8,935 6,215 205 32,940 36,940
9,720 11,145 7,585 995 29,445 30,190
12,835 7,150 5,670 950 26,605 31,436
9,725 9,465 5,855 1,020 26,065 27,641
12,375 6,301 3,690 300 22,666 23,242
10,910 4,985 4,825 1,685 22,405 23,033
5,350 8,109 5,820 100 19,379 19,274
5,975 5,354 1,195 385 12,909 13,129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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