AoeStats
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MegaRandom

513701426Analyzed
4v4 RM · 3d ago on Oct 14, 2026· 7m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Bengalis · Uruguay
1470
+15
🇺🇸 Tatars · United States
1430
+17
1340
+21
🇺🇾 Inca · Uruguay
1233
+25
vs
🇧🇷 Magyars · Brazil
1458
-20
🇬🇷 Aztecs · Greece
1450
-20
🇧🇷 Mongols · Brazil
1432
-19
🇨🇱 Italians · Chile
1423
-19
Player eAPM Actions Feudal Castle Imperial Opening
74 545 — — —
52 381 — — —
38 280 — — —
36 265 — — —
24 175 — — —
23 168 — — —
18 131 — — —
8 59 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,650 300 50 0 2,000 2,002
1,450 428 0 0 1,878 1,825
1,400 275 50 0 1,725 1,694
900 525 50 0 1,475 1,638
1,050 375 0 0 1,425 1,572
400 275 0 0 675 874
350 275 0 0 625 909
200 25 0 0 225 293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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