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Oasis

513697241Analyzed
4v4 RM · 1d ago on Oct 14, 2026· 32m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Gurjaras · Uruguay
1460
+10
🇩🇪 Inca · Germany
1266
+17
🇭🇰 Wei · Hong Kong SAR China
1244
+18
🇺🇾 Italians · Uruguay
1215
+18
vs
🇺🇸 Magyars · United States
1344
-18
🇩🇪 Britons · Germany
1307
-16
🇺🇸 Maya · United States
1275
-15
🇪🇸 Chinese · Spain
1251
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 2,062 9:14 24:33 — ⚔ Scout Rush
40 1,305 10:04 14:51 — ⛏ Fast Castle
38 1,256 10:07 21:55 — ⚔ Scout Rush
36 1,192 11:05 25:29 — ⚔ Archers into Skirms
34 1,119 9:37 21:27 — ⚔ Archer Rush
33 1,098 10:25 23:13 — ⚔ Archer Rush
29 957 10:52 15:02 31:07 ⛏ Fast Castle
27 884 9:44 19:59 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
15,985 8,795 4,555 1,080 30,415 35,211
12,095 10,975 1,685 200 24,955 30,167
12,720 5,365 4,100 100 22,285 24,139
10,585 7,485 2,620 1,555 22,245 27,004
7,225 7,126 3,890 990 19,231 19,992
7,150 6,823 3,255 210 17,438 20,958
8,310 4,275 3,725 100 16,410 17,881
5,825 6,795 3,250 260 16,130 16,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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