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Oasis

513694317Analyzed
4v4 RM · 3d ago on Oct 14, 2026· 19m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Magyars · Uruguay
1448
+12
🇦🇷 Britons · Argentina
1367
+15
🇧🇷 Khmer · Brazil
1317
+17
🇺🇾 Turks · Uruguay
1193
+22
vs
🇺🇸 Burgundians · United States
1381
-18
🇩🇪 Ethiopians · Germany
1354
-17
1347
-17
🇨🇳 Saracens · China
1285
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 1,297 9:15 — — ⚔ Scout Rush
49 960 10:33 15:06 — ⛏ Fast Castle
45 888 10:30 — — ⚔ Scout Rush
44 872 9:10 — — ⚔ Archers into Towers
43 846 9:34 — — ⚔ Archer Rush
38 737 10:46 14:09 — ⛏ Fast Castle
34 668 9:37 — — ⚔ Scout Rush
30 590 12:27 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,970 2,565 950 0 7,485 7,727
4,315 2,101 550 100 7,066 7,567
4,090 2,703 250 0 7,043 8,669
2,470 3,085 1,180 170 6,905 7,577
3,780 2,057 250 250 6,337 7,294
3,670 2,175 150 0 5,995 6,714
2,100 2,283 1,135 250 5,768 6,364
3,530 1,837 50 0 5,417 6,596
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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