AoeStats
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Arena

514268564Analyzed
4v4 RM · 3d ago on Oct 17, 2026· 40m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Britons · Italy
1022
+14
🇨🇳 Franks · China
984
+16
🇨🇳 Italians · China
984
+16
🇫🇷 Danes · France
982
+15
vs
🇨🇳 Shu · China
1000
-48
🇨🇳 Malians · China
990
-16
🇨🇳 Franks · China
973
-15
🇷🇺 Danes · Russia
940
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,719 13:27 18:40 33:04 ⛏ Fast Castle
40 1,619 10:57 14:30 27:55 ⛏ Fast Castle
40 1,628 11:03 14:57 29:26 ⛏ Fast Castle
20 788 11:36 15:55 30:37 ⛏ Fast Castle
17 689 11:19 20:12 34:02 ⛏ Fast Castle
14 578 11:12 15:23 28:34 ⛏ Fast Castle
14 577 12:21 17:19 29:49 ⛏ Fast Castle
10 415 11:17 23:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,730 11,275 11,395 1,700 43,100 50,270
14,825 15,993 9,830 1,550 42,198 55,652
13,185 12,075 10,005 2,150 37,415 38,975
19,525 8,535 4,830 2,250 35,140 37,393
16,440 8,400 8,970 1,180 34,990 39,818
12,930 13,165 6,580 1,645 34,320 42,588
16,895 5,673 6,280 1,700 30,548 33,423
13,300 9,510 3,080 3,000 28,890 37,035
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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