AoeStats
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Arabia

512466211Analyzed
4v4 RM · 10d ago on Oct 9, 2026· 30m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Huns · Colombia
889
+10
🇪🇸 Tupi · Spain
882
+11
🇩🇪 Vietnamese · Germany
841
+12
🇺🇸 Persians · United States
803
+14
vs
🇮🇹 Italians · Italy
949
-19
🇮🇹 Teutons · Italy
703
-10
🇮🇹 Franks · Italy
696
-9
🇮🇹 Romans · Italy
685
-9
Player eAPM Actions Feudal Castle Imperial Opening
37 1,116 9:04 — —
34 1,023 10:33 — — ⚔ Archer Rush
18 529 10:25 25:25 — ⚔ Archers into Skirms
15 451 10:30 — — ⚔ Skirms into Scouts into Archers
14 413 13:36 21:17 — ⛏ Fast Castle
13 400 9:38 22:16 — ⛏ Fast Castle
9 282 28:54 — —
9 284 12:21 21:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,990 4,840 1,600 1,050 14,480 16,208
6,965 3,535 955 125 11,580 13,501
4,520 4,390 1,670 0 10,580 13,684
5,110 3,128 1,155 890 10,283 12,900
5,260 3,355 875 0 9,490 12,448
3,400 2,130 595 350 6,475 6,687
2,825 2,819 50 300 5,994 6,798
2,500 980 0 100 3,580 4,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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