AoeStats
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Nomad

512475148Analyzed
4v4 RM · 7d ago on Oct 9, 2026· 40m 20s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Burmese · Italy
1487
+15
🇮🇹 Japanese · Italy
1426
+18
🇺🇸 Bulgarians · United States
1391
+19
🇧🇷 Vikings · Brazil
1355
+21
vs
🇦🇷 Sicilians · Argentina
1581
-22
🇦🇷 Franks · Argentina
1454
-18
🇦🇷 Italians · Argentina
1434
-17
🇨🇱 Mapuche · Chile
1398
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 2,302 12:32 17:19 — ⛏ Fish Boom FC
53 2,138 13:07 19:39 — ⛏ Fish Boom FC
49 1,970 12:52 16:37 — ⛏ Fish Boom FC
42 1,710 13:24 17:31 36:49 ⛏ Fish Boom FC
38 1,543 29:14 33:05 — ⛏ Fish Boom FC
36 1,464 13:42 26:44 — ⚔ Fish Boom into Towers FC
30 1,223 14:34 18:29 — ⛏ Fish Boom FC
22 899 15:00 31:37 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,690 9,085 7,285 2,700 35,760 41,063
13,320 8,681 2,670 3,280 27,951 31,567
7,175 9,135 3,585 950 20,845 20,447
9,305 7,352 1,680 1,970 20,307 22,046
8,400 8,839 1,460 1,050 19,749 23,643
6,165 7,152 1,715 1,510 16,542 18,502
4,660 4,965 2,115 2,050 13,790 15,067
5,075 4,463 355 700 10,593 11,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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