AoeStats
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African Clearing

512469077Analyzed
3v3 RM · 7d ago on Oct 9, 2026· 39m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
1417
+17
🇹🇷 Saracens · Türkiye
1396
+18
🇧🇷 Celts · Brazil
1352
+19
vs
🇦🇷 Varangians · Argentina
1480
-20
🇦🇷 Vietnamese · Argentina
1441
-18
🇦🇷 Wei · Argentina
1379
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 1,755 13:12 17:38 — ⛏ Fast Castle
35 1,382 13:33 29:52 — ⚔ Fish Boom into Towers into Scouts
30 1,184 12:03 16:10 32:05 ⛏ Fast Castle
27 1,052 14:06 18:21 — ⛏ Fast Castle
22 875 12:58 21:46 — ⚔ M@A FC
19 745 11:46 15:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,140 8,883 7,835 3,200 35,058 39,240
9,395 12,241 2,800 600 25,036 27,080
12,525 6,253 3,335 1,800 23,913 25,680
8,665 7,983 2,655 2,555 21,858 23,616
10,155 7,310 1,025 2,100 20,590 21,565
6,500 6,586 1,975 1,255 16,316 16,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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