AoeStats
← [ GG ] SHAKA

Nomad

511631964Analyzed
4v4 RM · 9d ago on Oct 5, 2026· 56m 55s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tupi · Argentina
1443
+11
🇵🇪 Malay · Peru
1443
+11
🇪🇸 Spanish · Spain
1431
+12
🇩🇪 Maya · Germany
1420
+12
vs
🇧🇷 Varangians · Brazil
1362
-14
🇨🇷 Maya · Costa Rica
1333
-11
🇨🇳 Franks · China
1332
-11
🇸🇰 Dravidians · Slovakia
1299
-10
Player eAPM Actions Feudal Castle Imperial Opening
44 2,508 12:04 17:57 49:00 ⛏ Fish Boom FC into Galleys
39 2,208 13:01 17:50 38:22 ⛏ Fish Boom FC
37 2,117 13:55 18:46 37:27 ⛏ Fish Boom FC
35 2,008 14:53 18:47 36:58 ⛏ Fish Boom FC
32 1,826 13:00 18:11 37:08 ⛏ Fish Boom into Fire Galleys FC
32 1,810 13:34 20:18 38:20 ⚔ Fish Boom into Archers
26 1,465 13:22 18:19 55:43 ⛏ Fish Boom FC
24 1,353 14:00 20:01 38:19 ⚔ Fish Boom into Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
28,550 15,075 21,940 3,650 69,215 78,668
25,800 17,400 19,640 2,860 65,700 72,620
28,565 14,233 18,745 3,055 64,598 72,308
27,270 19,565 12,690 4,300 63,825 73,486
17,785 18,013 15,050 4,860 55,708 64,616
20,700 15,255 8,430 3,985 48,370 54,538
16,700 21,235 5,690 2,900 46,525 52,734
16,895 14,638 6,115 2,060 39,708 40,283
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.