AoeStats
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Yucatan

511876934Analyzed
4v4 RM · 10d ago on Oct 7, 2026· 20m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Inca · New Zealand
1036
+14
🇨🇳 Bulgarians · China
1010
+15
🇳🇿 Maya · New Zealand
984
+16
🇨🇳 Teutons · China
923
+18
vs
🇦🇷 Persians · Argentina
998
-16
🇨🇱 Spanish · Chile
988
-16
🇨🇱 Armenians · Chile
987
-16
🇹🇷 Wei · Türkiye
961
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 502 13:18 — — ⚔ Drush
14 292 — — — ⚔ Drush
10 208 — — —
6 114 — — —
4 82 — — —
3 66 — — —
3 64 — — —
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,635 900 665 0 5,200 5,614
1,150 350 200 0 1,700 3,540
600 300 100 0 1,000 1,536
500 125 0 0 625 638
600 0 0 0 600 771
400 50 0 0 450 378
0 69 0 0 69 23
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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