AoeStats
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Yucatan

511664720Analyzed
4v4 RM · 13d ago on Oct 6, 2026· 35m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1115
+13
🇺🇸 Poles · United States
1097
+13
🇺🇸 Mongols · United States
1086
+14
🇨🇦 Aztecs · Canada
989
+18
vs
🇺🇸 Persians · United States
1096
-17
🇳🇿 Inca · New Zealand
1051
-15
🇦🇷 Mongols · Argentina
1033
-14
🇲🇽 Georgians · Mexico
967
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 993 10:05 21:09 — ⚔ Scout Rush
27 959 11:08 16:59 30:07 ⛏ Fast Castle
23 795 13:44 17:39 30:50 ⛏ Fish Boom FC
20 693 11:17 17:50 32:58 ⛏ Fast Castle
19 655 12:03 20:59 30:27 ⛏ Fast Castle
18 616 15:29 19:09 33:52 ⛏ Fast Castle
15 526 12:29 16:37 — ⛏ Fast Castle
12 435 12:15 30:56 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
14,825 10,929 6,595 1,725 34,074 37,503
13,705 9,708 3,310 1,800 28,523 32,918
12,695 5,672 4,210 2,930 25,507 28,882
11,145 6,485 2,835 4,740 25,205 31,287
12,315 6,665 3,450 200 22,630 24,268
7,425 6,877 4,135 1,885 20,322 24,987
7,530 5,806 200 300 13,836 17,351
5,150 4,845 300 100 10,395 13,309
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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