AoeStats
← Turaliyon

Pilgrims

514239481Analyzed
4v4 RM · 3d ago on Oct 17, 2026· 47m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1046
+15
🇨🇳 Huns · China
1006
+16
🇨🇳 Armenians · China
1000
+17
🇨🇳 Huns · China
966
+18
vs
🇩🇪 Byzantines · Germany
1048
-18
🇩🇪 Sicilians · Germany
1043
-18
🇩🇪 Vietnamese · Germany
983
-38
🇩🇪 Goths · Germany
982
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,876 14:10 21:21 32:09 ⚔ Fish Boom into Scouts
40 1,920 12:30 27:12 — ⛏ Fish Boom FC
28 1,312 11:01 21:23 — ⚔ Fish Boom into M@A into Galleys into Fire Galleys FC
25 1,176 12:48 22:42 44:53 ⚔ Fish Boom into M@A
23 1,085 19:03 24:50 39:38 ⛏ Fast Castle
19 919 11:37 16:50 33:50 ⛏ Fish Boom FC
16 742 13:33 18:50 36:45 ⛏ Fish Boom FC
7 352 15:25 25:15 34:20 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
18,830 13,595 6,260 955 39,640 42,230
11,435 15,410 7,450 2,600 36,895 38,267
16,400 8,220 8,775 1,150 34,545 43,938
14,175 9,835 6,860 1,835 32,705 40,917
14,130 5,055 5,830 2,150 27,165 28,627
6,980 10,365 3,460 2,250 23,055 26,835
8,365 7,948 3,570 3,060 22,943 25,321
6,425 9,188 2,195 2,100 19,908 25,573
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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