AoeStats
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African Clearing

511315059Analyzed
4v4 RM · 9d ago on Oct 4, 2026· 34m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mongols · India
1102
+17
🇩🇪 Bulgarians · Germany
1097
+17
1082
+18
🇺🇸 Koreans · United States
1071
+18
vs
🇨🇳 Franks · China
1165
-20
🇹🇼 Japanese · Taiwan
1125
-18
🇨🇳 Shu · China
1115
-17
🇨🇳 Chinese · China
1072
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,406 17:01 24:36 — ⛏ Fast Castle
34 1,147 14:35 19:20 — ⚔ FC into Archers
32 1,106 15:15 21:00 — ⚔ Archers FC
26 894 12:55 25:34 — ⚔ Scout Rush
26 890 13:36 21:25 —
25 853 15:18 21:38 — ⛏ Fast Castle
23 801 15:43 19:11 — ⛏ Fast Castle
21 719 12:31 30:03 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
9,275 8,176 3,060 1,550 22,061 25,950
7,395 6,024 1,725 1,600 16,744 16,645
7,965 5,799 1,050 1,150 15,964 17,657
6,475 5,385 2,805 1,000 15,665 15,976
7,715 3,793 1,720 1,500 14,728 14,773
7,150 4,430 625 450 12,655 13,453
3,800 4,900 2,535 850 12,085 12,721
4,420 3,350 250 1,150 9,170 9,035
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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