AoeStats
← Bangputys

Nomad

513562964Analyzed
3v3 RM · 3d ago on Oct 14, 2026· 5m 56s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Dravidians · Argentina
1826
+5
🇦🇷 Persians · Argentina
1610
+12
🇦🇷 Georgians · Argentina
1566
+12
vs
1616
-13
🇷🇺 Dravidians · Russia
1560
-11
🇱🇹 Saracens · Lithuania
1377
-5
Player eAPM Actions Feudal Castle Imperial Opening
63 376 — — —
63 377 — — —
52 307 — — —
50 295 — — —
23 139 — — — ⛏ Fish Boom
21 124 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 700 0 100 1,600 930
550 784 50 100 1,484 863
450 809 0 100 1,359 688
500 706 0 100 1,306 551
450 750 0 100 1,300 561
300 703 50 100 1,153 475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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