AoeStats
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Nomad

513560458Analyzed
4v4 RM · 4d ago on Oct 14, 2026· 45m 43s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
43 1,979 14:36 19:09 38:16 ⛏ Fish Boom FC
35 1,617 13:09 17:05 33:35 ⛏ Fish Boom FC
31 1,424 13:31 23:26 41:45 ⛏ Fish Boom into Galleys FC
31 1,439 13:40 20:30 33:35 ⛏ Fish Boom FC
29 1,348 13:08 18:00 39:05 ⛏ Fish Boom FC
25 1,164 13:47 17:49 31:03 ⛏ Fish Boom FC
23 1,067 14:03 21:54 40:36 ⛏ Fish Boom FC
23 1,043 13:57 20:35 39:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,875 17,450 10,735 5,130 50,190 60,740
17,925 20,311 9,290 2,265 49,791 52,335
19,615 12,180 12,995 3,750 48,540 50,325
17,240 16,665 8,490 2,675 45,070 48,394
15,175 18,637 7,830 2,800 44,442 49,584
19,600 11,790 9,665 3,280 44,335 52,912
18,500 10,978 9,495 2,250 41,223 43,932
15,000 13,490 4,400 1,085 33,975 42,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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