AoeStats
← Bangputys

MegaRandom

512191692Analyzed
4v4 RM · 12d ago on Oct 8, 2026· 52m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
1410
+13
🇱🇹 Britons · Lithuania
1409
+13
🇨🇳 Malay · China
1408
+13
1390
+13
vs
🇩🇪 Varangians · Germany
1397
-15
🇭🇺 Mapuche · Hungary
1392
-16
🇨🇳 Franks · China
1322
-12
🇭🇺 Khmer · Hungary
1225
-9
Player eAPM Actions Feudal Castle Imperial Opening
65 3,384 10:11 20:51 43:29 ⛏ Fast Castle
57 2,987 11:51 20:52 42:26 ⚔ Fish Boom into Archers
50 2,596 12:02 20:40 39:15 ⛏ Fish Boom into Fire Galleys FC
34 1,771 11:17 19:31 42:57 ⚔ FC into Archers
32 1,692 10:19 15:44 35:48 ⛏ Fish Boom FC into Galleys
28 1,437 12:17 20:27 42:14 ⛏ Fish Boom FC
27 1,405 10:54 14:34 34:33 ⛏ Fast Castle
22 1,134 12:12 16:14 48:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
42,070 15,572 30,510 1,600 89,752 96,362
40,770 18,585 25,110 3,680 88,145 89,492
39,525 17,030 18,555 3,550 78,660 84,600
22,445 17,439 11,515 1,650 53,049 61,344
20,685 11,845 11,450 1,150 45,130 50,187
12,200 14,619 12,860 2,275 41,954 44,969
11,775 15,445 13,580 950 41,750 46,775
17,500 14,438 7,175 1,515 40,628 42,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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