AoeStats
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African Clearing

512183156Analyzed
4v4 RM · 9d ago on Oct 8, 2026· 22m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1424
+16
🇸🇮 Bohemians · Slovenia
1423
+16
🇱🇹 Britons · Lithuania
1375
+18
🇨🇳 Italians · China
1337
+18
vs
🇨🇳 Cumans · China
1462
-19
🇨🇳 Mongols · China
1444
-18
🇨🇳 Burgundians · China
1403
-17
🇨🇳 Magyars · China
1348
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,038 12:41 18:06 — ⚔ Scouts FC
33 766 14:00 — — ⚔ Scout Rush
29 672 12:58 — — ⚔ Archer Rush
29 673 13:01 19:24 — ⛏ Fast Castle
28 634 12:47 — — ⚔ M@A into Archers
23 533 14:31 — — ⚔ Towers FC
20 450 12:28 22:26 — ⚔ Scout Rush
18 412 13:41 17:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,325 2,454 1,250 0 10,029 10,519
3,900 3,108 1,360 100 8,468 9,638
4,290 2,846 865 100 8,101 8,208
4,600 1,949 250 725 7,524 7,733
4,385 2,365 400 300 7,450 7,080
3,525 2,870 535 200 7,130 7,809
3,700 1,750 325 750 6,525 5,658
3,570 2,310 50 100 6,030 7,084
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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