AoeStats
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Black Forest

509947004Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 53m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khitans · Germany
1357
+21
🇩🇪 Turks · Germany
1301
+22
🇩🇪 Aztecs · Germany
1465
-22
🇹🇷 Chinese · Türkiye
1446
-21
Player eAPM Actions Feudal Castle Imperial Opening
39 2,090 12:13 16:07 30:55 ⛏ Fast Castle
34 1,826 12:03 18:27 37:36 ⛏ Fast Castle
31 1,672 12:37 16:15 29:11 ⛏ Fast Castle
19 988 14:36 22:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,305 19,531 12,675 3,645 64,156 81,865
17,300 21,076 16,750 4,485 59,611 60,965
30,740 11,003 13,550 200 55,493 59,636
4,795 5,524 2,115 375 12,809 14,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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