AoeStats
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Nomad

509929030Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 36m 43s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1373
+16
🇩🇪 Vietnamese · Germany
1358
+16
🇦🇷 Inca · Argentina
1368
-16
🇦🇷 Spanish · Argentina
1364
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,351 12:33 16:38 36:20 ⛏ Fish Boom FC
32 1,178 12:26 19:39 — ⛏ Fish Boom FC
29 1,063 12:09 26:52 — ⚔ Fish Boom into Champis
23 834 12:31 16:16 36:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,250 11,862 5,805 2,250 29,167 30,007
9,525 8,420 3,800 1,840 23,585 25,817
10,825 7,426 3,430 1,530 23,211 24,382
6,115 8,233 4,050 1,350 19,748 19,732
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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