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Lombardia

507957504Analyzed
2v2 RM · 1mo ago on Sep 20, 2026· 73m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Byzantines · Israel
731
+15
🇮🇱 Slavs · Israel
519
+10
vs
🇳🇱 Turks · Netherlands
418
-7
🇫🇷 Sicilians · France
387
-7
Player eAPM Actions Feudal Castle Imperial Opening
14 1,046 11:49 32:49 47:36 ⛏ Fast Castle
12 842 12:05 23:44 38:45 ⛏ Fast Castle
11 826 10:55 23:04 38:33 ⛏ Fast Castle
9 684 12:32 25:53 49:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,735 19,915 22,280 4,060 80,990 113,911
25,640 22,355 20,655 4,600 73,250 91,190
27,445 14,870 18,245 3,205 63,765 76,464
14,995 18,080 12,895 2,345 48,315 95,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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