AoeStats
← Cnstnt

Yucatan

511809376Analyzed
2v2 RM · 13d ago on Oct 6, 2026· 66m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
888
+15
🇹🇷 Franks · Türkiye
862
+15
vs
🇷🇺 Vikings · Russia
883
-16
🇫🇷 Celts · France
829
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,317 12:12 20:39 43:44 ⚔ Archer Rush
23 1,516 11:22 15:43 46:49 ⛏ Fast Castle
21 1,377 13:11 21:12 39:39 ⚔ FC into Skirms into Scouts
18 1,186 11:52 19:39 36:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,215 27,685 19,425 5,470 82,795 94,767
34,140 16,245 23,170 3,050 76,605 85,375
29,170 15,970 10,795 2,060 57,995 63,200
13,250 12,974 8,550 950 35,724 45,184
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.