AoeStats
← BlackMamba

Arabia

511123343Analyzed
2v2 RM · 15d ago on Oct 3, 2026· 45m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Khmer · Bangladesh
1306
+14
🇦🇷 Spanish · Argentina
1137
+21
vs
1237
-17
🇩🇪 Persians · Germany
1234
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 2,341 9:37 20:54 38:59 ⚔ Scout Rush
45 2,055 9:52 23:30 44:24 ⚔ Archer Rush
43 1,952 10:21 21:42 39:18 ⚔ Scout Rush
36 1,652 9:54 25:29 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,470 9,749 10,820 2,375 44,414 47,024
11,190 15,251 6,970 1,775 35,186 38,848
14,950 8,105 6,345 2,375 31,775 33,762
14,000 8,806 3,620 420 26,846 29,763
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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