AoeStats
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Arena

515497514Analyzed
3v3 RM · 14d ago on Oct 22, 2026· 50m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Vikings · Russia
910
+10
🇦🇹 Hindustanis · Austria
832
+13
🇧🇷 Persians · Brazil
604
+53
vs
🇦🇷 Italians · Argentina
779
-16
🇪🇸 Franks · Spain
770
-15
🇧🇷 Hindustanis · Brazil
759
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,337 9:31 17:48 34:04 ⛏ Fast Castle
24 1,205 12:39 17:12 35:37 ⛏ Fast Castle
16 821 11:19 16:14 34:46 ⛏ Fast Castle
15 738 12:39 21:08 33:22
13 664 10:47 20:24 36:34 ⛏ Fast Castle
13 654 10:01 21:26 46:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,170 17,720 14,765 3,225 62,880 83,492
20,720 18,890 10,715 1,185 51,510 72,750
21,390 14,605 10,975 2,950 49,920 54,035
10,550 16,265 12,070 1,550 40,435 45,240
13,590 9,865 7,500 750 31,705 40,969
14,915 7,870 5,260 1,435 29,480 33,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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