AoeStats
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Arena

511157665Analyzed
3v3 RM · 16d ago on Oct 4, 2026· 28m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Malians · Russia
833
+13
🇺🇸 Turks · United States
808
+14
🇳🇿 Malay · New Zealand
725
+17
vs
🇧🇷 Burgundians · Brazil
834
-18
🇧🇷 Cumans · Brazil
779
-15
🇧🇷 Franks · Brazil
661
-11
Player eAPM Actions Feudal Castle Imperial Opening
22 629 11:08 15:39 — ⛏ Fast Castle
19 546 10:35 21:08 — ⛏ Fast Castle
15 415 10:58 23:43 — ⛏ Fast Castle
13 354 12:38 16:45 21:34 ◆ FC into Fast Imp
12 327 11:35 23:47 — ⛏ Fast Castle
11 308 13:44 22:07 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
8,025 4,950 2,555 30 15,560 16,262
8,810 5,450 545 750 15,555 18,237
7,225 6,830 290 100 14,445 15,981
6,190 5,670 1,080 750 13,690 15,423
6,775 4,155 1,495 750 13,175 14,523
5,815 3,950 2,525 0 12,290 14,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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